Ranking Systems


Pyramid System

This design is very simple.

  • If the winner is lower ranked he moves to a tier above his opponent.
  • If the winner is higher ranked nothing changes. No one moves. Rankings do not change.
  • The loser will be on a tier one level lower than the winner.
This design is functionally a tradition tennis ladder in that if a lower-ranked challenger beats a higher-ranked player he moves a level above him on the pyramid. If that challenger loses the match nothing changes. The simple difference in our version is that a member will find themselves on a tier with other players with similar success. One can only move to the top of the pyramid by beating the most successful players.
  1. When the first match is played, the winner is awarded a place on the top tier, everyone else is put at #2.
  2. If another match is played that does not include the previous winner, the winner of that match likewise is placed on the top tier with the previous winner since they have achieved similar results - one win.
  3. If a challenger were then to beat either tiered player, he would then move to a tier higher, above his opponent.
The challenge then, is to move into and maintain the relatively exclusive 1st place positions or at least achieve the highest level you're capable of.

Anyone on the ladder can challenge anyone else, up or down, and can rise as high in the rank as his performance justifies.

This ladder is updated every time a match is entered. Any method and combination of scoring can be used since wins and losses are the only measured quality.



Ranking Systems

Quality System

20-Point "Leap-Frog" System

9-Point "Leap-Frog" System

15-Point Accrual System

9-Point Accrual System

Pyramid System