1. Members may issue challenges to any other members in their league. When members login, phone numbers of other players will be visible. Likewise, email addresses are available only when logged-in. Click the "p" (for profile) button beside the player's name to see email address.

  2. Players must make every effort to make and accept proper challenges both upward and downward.

  3. If a challenge cannot be agreed upon with a particular player, try someone else.

  1. The time and day for a match must be mutually agreeable.

  2. Both players should bring a can of balls to the match and the winner keeps the unopened can.

  3. The 20-Point "Leap-Frog" system and the 15-Point Accrual system require 2 out 3 set scoring to properly determine rankings. The 9-Point "Leap-Frog" system and the 9-Point Accrual system both require that a single 8 game proset be played. The Pyramid system only requires that one player wins and one player loses, scoring is incidental. The Quality system only requires that one player wins and one player loses, but margin of victory is very important in determining rank - number of sets played should be consistent throughout the league for rankings to achieve consistent results - although it's not absolutely necessary.

    When scoring is required to be conventional 2 out of 3 sets, a 7-point tie breaker (first to 7 by a margin of 2) should be used at 6 games all in each set. The League Administrator may decide to use "no-ad" scoring. The League Administrator may also decide that a third set be replaced by a 7-point tie-breaker. Scoring for the final set in this instance will be recorded as a regular set. In other words, a game per tie-break point. If the tiebreaker requires playing more than 12 points to achieve a win, the final set should nonetheless be recorded as 7-6. The League Administrator will notify all members as to the scoring method at the beginning of the season.

  4. If a match is interrupted for any reason, it may be continued to completion at another time by agreement of both players. Or the player leading the match at the point of interruption can be considered the winner. A match is only valid if at least one set has been completed. Both players must agree to the settlement. If no settlement can be made, the match must be completed or replayed at a later date - otherwise do not enter a score. Games must be added to the score to make a complete match - Do not enter incomplete match scores!

  5. There are no ties in tennis. If a tied score is entered into the TennisEngine, the player entered on the top line is declared the winner.

  6. When a match is won as a result of one player retiring for any reason, sufficient games must be added to the incomplete sets to complete the match. For example, if Jim was leading Bob 6-2, 4-0, and Jim retired, the score would be recorded: Bob def. Jim 2-6, 6-4, 6-0. Loss of condition means loss of match.

  7. Unless otherwise stated, all competition will comply with USTA playing rules.

  1. The winner should enter the match results on the TennisEngine web site from his/her personal member page. The match results and subsequent new rankings will be posted immediately.

  2. Otherwise the score must be emailed, faxed or phoned-in to the League Administrator. A drop-off point may be coordinated by the League Administrator for score sheet collection and posting by the Administrator.

  3. The League Administrator will make every effort to post results from score sheets on a timely basis.


There are very few restrictions for league play. However we recommend that participants not play the same opponent in back-to-back matches. While this recommendation cannot easily be enforced, it is considered contrary to the spirit of league participation to play exclusively with one or two other participants. Obviously, any system can be abused if the participants attempt to "beat the system." The main goal here is to have a good time and reward personal accomplishment with some small public recognition. So let's have fun!

Ranking Systems

Quality System

20-Point "Leap-Frog" System

9-Point "Leap-Frog" System

15-Point Accrual System

9-Point Accrual System

Pyramid System